For
the first week’s assignment, the class jumped right into learning about the
broader concept of digital humanities through the reading of Digital_Humanities by Anne Burdick,
Johanna Drucker, Peter Lunenfeld, Todd Presner, and Jeffrey Schnapp. In the
preface, the authors explain that Digital_Humanities
purposes to ask “what it means to be a human being in the networked information
age and to participate in fluid communities of practice, asking and answering
research questions that cannot be reduced to a single genre, medium,
discipline, or institution” (DH, vii). The authors then explain that there are
individuals who believe that the humanities are experiencing a “crisis,”
sacrificing quality for quantity (DH, vii). Acknowledging this, the authors
reveal their “counterargument” that favors a “convergence between quality and
quantity” (DH, vii). The authors argue that the humanities are not in a crisis,
but rather, the humanities are experiencing a shift in human activity and that
the humanities are vital to shaping this shift and change in culture (DH, vii).
To support their thesis, the authors look at the transition from humanities to
digital humanities, the emerging methods and genres that use and digital tools,
the social life of the digital humanities, and the provocations in the future
of digital humanities. As examples of the methods and theories of digital
humanities, the authors provide several different case studies.
Considering
the case studies, one in particular stood out to me: Case Study 4, Virtual
Reconstruction of an Afghan Refugee Camp as a Site for Cultural Memory. In this
case study, the project purposed to recreate a virtual model of an Afghan
refugee camp that existed after the Soviets invaded Afghanistan in 1979. Having
a bachelor’s degree in political science and pursuing my MA in history, this
case study fascinated me. First, I was intrigued with the individuals chosen
for the collaboration of this project – professors specializing in politics,
architectural history, and performance studies (DH, 68). While I would have
likely chosen professors in politics and history, I would not have thought to
include a professor of performance studies; however, I now see how a professor
of performance studies is absolutely necessary.
Yet,
perhaps what fascinated me most about this project was some of the ethical
concerns in recreating a virtual refugee camp. As the authors explain, it is
difficult to attain active participation from the community without
trivializing the trauma they personally experienced at the camp (DH, 68). I can
imagine how members of the community could see their traumatic experiences
objectified and made impersonal through what they might view as simply a video
game. In reading about the methods and work plan of the case study, I was
fascinated with how closely this project resembled what I imagine to be the
development of a video game.
Having
read through the book, considered the book’s thesis, and analyzed a particular
case study, my eyes were opened to the larger implications for historians,
educators, and humanists working in the digital age. While there were many
implications that struck me, several stood out. First, I was most intrigued
with the concepts of authorship and intellectual property. The book explains that
in the digital age, the question is “no longer what is an author…but what is
the author function” in the many different aspects of digital design and
composition (DH, 83). This also raises
concerns regarding intellectual property – as open source material has been
significantly spread in the digital age, “…if code – or any cultural product -
is produced by a distributed network of sometimes unknown creators, how is it
to be regulated? …who owns it?” (DH, 78). The concepts of authorship and
intellectual property are intriguing. In print material, it is relatively easy
to cite books and articles, giving credit where credit is due. Considering
digital projects, how does a person know the proper way to cite the project?
For example, considering the refugee project, as a history student, I would see
the history professor’s work as most important to the project and probably not
consider the individuals who contributed to the technical side of the project.
Yet, if the project is a collaborative effort, does not the professor of
performance studies deserve as much credit as the professor of history? While authorship
and intellectual property are just two examples of the larger implications for
educators working in the digital age, Digital_Humanities
is full of thought provoking ideas about the opportunities and challenges that
educators, humanists, and historians face in this digital age of the
twenty-first century.
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